$41.90
Add to Cart
Clown-O-Mania For Commodore Amiga, NEW OPEN BOX, Starbyte
More than 10 available, 6 sold
Details
Shipping: USPS calculated - check
Condition: New other, see desc
Appearance: NEW OPEN BOX, box slightly warped
Functionality: NEW OPEN BOX. This item is complete and brand new in the box, but no longer sealed. Any applicable disks, manuals, warranty card, etc. are included.
Description:
============
Similar to pictured, Clown-O-Mania for the Commodore Amiga computers.
Warranty and Returns:
=====================
We understand that there may be compatibility issues, space constraints, or it just doesn’t look perfect. This item can be returned within 14-days for ANY reason. However, shipping to and from is not refundable.
Shipping:
=========
- Other shipping methods are available – contact us for details.
- Combined shipping is available for most items – contact us for details.
- Local pickup is also available at no cost.
About Us:
=========
The Computer Preservation Group is dedicated to the preservation of historical computers. To help fund ongoing operations, select items are made available. To learn more, please visit our website. Thank you for your support!
Stock#:C2217.NY|OA#.5
Details from http://www.mobygames.com/game/amiga/clown-o-mania:
In Clown-O-Mania the player takes the role of the clown Beppo who leaves his old profession behind in search of the land of magic crystals. To reach it, he needs to solve 82 isometric levels by collecting all balls and diamonds spread out over the tiles. The levels also have different plains which are changed by either using a ladder or jumping. However, jumps and shots for his gun need to be picked up first - which is made more difficult by the fact that the symbols move over the level.
Over the course of the game the difficulty and complexity rises at a steady rate, e.g. at first there are no enemies, later the enemies walk on pre-defined ways and even further down the path they actively try to hunt down Beppo. It also introduces more and more gameplay elements along the way, e.g. one-way tiles, teleports, funnels, speed-up tiles or death tiles. Some tiles change their colour when walking over them and having them all in the same colour when finishing the level gives major bonus points. Also useful are two different pyramids which stop or kill enemies when dropped in their way.
Published by
Starbyte Software
Released
1989
Also For
Atari ST | Combined View
Genre
Action
Perspective
3rd-person [DEPRECATED]
Visual
Isometric
Functionality: NEW OPEN BOX. This item is complete and brand new in the box, but no longer sealed. Any applicable disks, manuals, warranty card, etc. are included.
Description:
============
Similar to pictured, Clown-O-Mania for the Commodore Amiga computers.
Warranty and Returns:
=====================
We understand that there may be compatibility issues, space constraints, or it just doesn’t look perfect. This item can be returned within 14-days for ANY reason. However, shipping to and from is not refundable.
Shipping:
=========
- Other shipping methods are available – contact us for details.
- Combined shipping is available for most items – contact us for details.
- Local pickup is also available at no cost.
About Us:
=========
The Computer Preservation Group is dedicated to the preservation of historical computers. To help fund ongoing operations, select items are made available. To learn more, please visit our website. Thank you for your support!
Stock#:C2217.NY|OA#.5
Details from http://www.mobygames.com/game/amiga/clown-o-mania:
In Clown-O-Mania the player takes the role of the clown Beppo who leaves his old profession behind in search of the land of magic crystals. To reach it, he needs to solve 82 isometric levels by collecting all balls and diamonds spread out over the tiles. The levels also have different plains which are changed by either using a ladder or jumping. However, jumps and shots for his gun need to be picked up first - which is made more difficult by the fact that the symbols move over the level.
Over the course of the game the difficulty and complexity rises at a steady rate, e.g. at first there are no enemies, later the enemies walk on pre-defined ways and even further down the path they actively try to hunt down Beppo. It also introduces more and more gameplay elements along the way, e.g. one-way tiles, teleports, funnels, speed-up tiles or death tiles. Some tiles change their colour when walking over them and having them all in the same colour when finishing the level gives major bonus points. Also useful are two different pyramids which stop or kill enemies when dropped in their way.
Published by
Starbyte Software
Released
1989
Also For
Atari ST | Combined View
Genre
Action
Perspective
3rd-person [DEPRECATED]
Visual
Isometric








